Archives July 2008

Announcing Plex

07.05.08 48 Comments

As most of you know, we’ve been searching for a new identity since we split from XBMC. Names aren’t easy to come by, and domain names are even harder. We received some great suggestions from our user base (Meteor Center, Media Hugger, etc.). Ultimately though, we wanted a name that was easy to communicate, a bit more abstract, and less tied to media or center. The one name that stuck was Plex. I like it because it evokes “cineplex” and…


Release 0.5.0b10: Happy Forth!

07.04.08 47 Comments

The Forth of July, at least for most Americans, conveys visions of charred flesh on a grill, alcohol poisoning, and finger-amputating pyrotechnics. I do plan on partaking in every one of these cherished institutions, but first, a new release (HTTP, BitTorrent, Source)! Please read through these notes carefully, as there are certain things that have changed and you’ll want to know about them. FIX: Fixed an annoying regression which caused some videos to play too quickly. Hopefully it helped you…


Coming in the next beta: Full-screen "lite"

Among some of the cool things coming in the next beta is an (optional) different method for entering full-screen. Many of you have requested compatibility with Growl, Exposé, Spaces, Cmd+Tab, and Cmd+Ctrl+Esc. I’ve resisted doing this because, among other reasons, supposedly there is an OpenGL performance hit in windowed mode (makes sense, right, because in “real” full-screen mode the driver is free to do whatever it likes to optimize for OpenGL output). However, OpenGL is not our bottleneck, and well,…


Coming in the next beta: Full-screen “lite”

07.02.08 19 Comments

Among some of the cool things coming in the next beta is an (optional) different method for entering full-screen. Many of you have requested compatibility with Growl, Exposé, Spaces, Cmd+Tab, and Cmd+Ctrl+Esc. I’ve resisted doing this because, among other reasons, supposedly there is an OpenGL performance hit in windowed mode (makes sense, right, because in “real” full-screen mode the driver is free to do whatever it likes to optimize for OpenGL output). However, OpenGL is not our bottleneck, and well,…